Super Ball Blast
Sweep the cannon. Split the wave.

A bright cannon arcade game where one clean hit changes the whole pattern: balls split, threats multiply, gold opens upgrade choices, and three distinct worlds set the next stage.
Every successful hit multiplies the moving pattern the player must control.
- Experience
- Mouse-driven, wave-based arcade action
- Platform
- Desktop · C++ / SDL2
- Project stage
- C++ / SDL2 source prototype
Start with the available game media, then follow the story and mechanics below.
Arcade controlsShow controlsHide controls
Move the mouse to sweep the cannon, then hold the mouse button to keep firing. Aim and position are the player’s decisions; the cannon handles the shot rhythm.
One clean hit makes
the next wave harder.
Super Ball Blast begins with a simple sweep across the bottom of the screen. Move the cannon, hold to fire, and track the bouncing balls as they cross the field. The first hit is only the start: splitting a ball sends smaller threats back into the pattern.
The pleasure is readable chaos. The cannon has to keep up with a screen that becomes more complicated because the player is making progress. Gold turns that pressure into a choice: improve firing speed, add a thread of fire, or strengthen the economy that funds the next upgrade.
Day, City and Space give the arcade loop three recognizable backdrops. The game’s original title mark reads “Super Ball Blast,” so the studio presents that source title here instead of the old numbered placeholder.
Hold the mouse button and move the cannon to aim; shots fire automatically. Impacts split balls into smaller threats. Collect gold, choose between Fire Speed, Fire Thread and Gold upgrades, and adapt to the pattern the last shot created.
An arcade loop that pushes back.
Every successful hit multiplies the moving pattern the player must control.
Aim with a sweep
The cannon follows a simple horizontal movement rhythm while automatic fire keeps the player focused on positioning.
Split, then re-read
A large ball hit creates smaller balls. Progress makes the playfield busier, so each shot changes the next aiming decision.
Spend gold on the cannon
Fire Speed, Fire Thread and Gold upgrades give collected currency a clear role in the next stretch.
Aim. Split. Upgrade.
- 01
Sweep across the field
Track the moving threat and put the cannon beneath the line you want to hit.
- 02
Create a new pattern
Break a ball apart and immediately account for the smaller targets it leaves behind.
- 03
Invest in the next wave
Turn gold into a stronger firing rhythm and see how long the upgraded cannon can keep the screen under control.
Three worlds. One cannon.
Captions distinguish runtime captures and source artwork from studio-designed visuals.
Another world is waiting.
Looking at the work for a collaboration, feature or funding conversation?
