01Key artRoachy
A tiny visitor. A whole colony.
Care for a colony, send an arrow, build an offline run, sweep a cannon or choose which drawer to open. Every page follows the central interaction into its world, mechanics, project stage and available media.
The catalogue keeps related work legible: Void Rift Solo is a distinct offline branch in the Void Rift line; Cabinet Phobia is an earlier room prototype and predecessor concept in the Horror Pharmacy design lineage. Their source projects remain separate, and each page explains its own scope.
Showing 7 projects.
01Key artA tiny visitor. A whole colony.
Eighty names. One arrow has to come back.
Survive the rift. Bring the lesson back.
Build the run. Ride the escalation.
05Editorial key visualSweep the cannon. Split the wave.
I know I have to reach in. I don’t want to.
One key is in the room. So is the reason you hesitate.
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Each entry starts with its own player action. The project pages show how that action changes the story, the run or the room.
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