The selected catalogue
Descriptions with a playable idea.
Every entry pairs its central mechanic with its current project stage. The project pages add the full story, the action sequence and media captions.
Simulation · Desktop colony companion
Roachy
Desktop companion in developmentRoachy puts a lifelike cockroach on the desktop and gives it the temperament of a tiny, opinionated pet. Feed, water, pet and tidy its home; then watch care turn into personality, family lines, and the occasional absurd interruption from a cowboy hat or a parade along the taskbar.
Open project page ↗Action · Precision boss rush
Echoes of the Last Arrow
Browser game in active rebuildAn 80-encounter sanctuary built around one unforgiving rule: a shot is only half a decision. Read the guardian, send the arrow through its opening, survive the answer, then bring that same arrow home through the exposed weak point.
Open project page ↗Action · Offline survival roguelite
Void Rift Solo
Offline implementation in developmentAn offline roguelite survival shooter where a seven-weapon arsenal keeps changing shape: collect experience to draft upgrades under fire, defeat bosses to transform a weapon into its Ultimate form, and bring Energy Crystals back to the local Tech Tree.
Open project page ↗Action · Endless survival shooter
Void Rift
Implementation in progress · target scope documentedA Windows-first offline survival shooter shaped by a changing build and a visual-noise layer that rises with the run. Choose a Rift Form, draft upgrades between waves, meet distinct recurring bosses, and see how long your build can hold.
Open project page ↗Arcade · Cannon survival
Super Ball Blast
C++ / SDL2 source prototypeA bright cannon arcade game where one clean hit changes the whole pattern: balls split, threats multiply, gold opens upgrade choices, and three distinct worlds set the next stage.
Open project page ↗Horror · First-person night-shift ritual
Horror Pharmacy
First-person concept · hand-interaction prototypeA first-person horror shift where routine is the trap: take an unseen customer’s order, find the specimen in a wall of drawers, weigh and bottle it, then decide how long you can keep pretending the things inside are all dead.
Open project page ↗Horror · First-person phobia simulation
Cabinet Phobia
Early playable-room prototypeA first-person room-scale horror concept where the exit is locked, the key is inside one cabinet, and every opening asks the player to choose what they are willing to see and touch.
Open project page ↗