Press and media

Stories with
their sources.

Copy-ready project descriptions, development stages, captions, credits and selected source-derived media. Every file says whether it is a runtime capture, original project art or editorial design material.

Studio profile

A Bunch of
Idea Studio

A Bunch of Idea Studio is an independent, founder-led game studio based in Vietnam. The portfolio currently contains seven selected project entries across simulation, action, arcade and horror. The selection includes two implementations in the Void Rift product line and traces a horror design lineage from the Cabinet Phobia room prototype to the Horror Pharmacy concept; the selected source projects are separate.

Studio
A Bunch of Idea Studio
Location
Vietnam
Team
Currently led by one founder
Portfolio
7 selected entries · 4 genres
The selected catalogue

Descriptions with a playable idea.

Every entry pairs its central mechanic with its current project stage. The project pages add the full story, the action sequence and media captions.

Simulation · Desktop colony companion

Roachy

Desktop companion in development

Roachy puts a lifelike cockroach on the desktop and gives it the temperament of a tiny, opinionated pet. Feed, water, pet and tidy its home; then watch care turn into personality, family lines, and the occasional absurd interruption from a cowboy hat or a parade along the taskbar.

Open project page
Action · Precision boss rush

Echoes of the Last Arrow

Browser game in active rebuild

An 80-encounter sanctuary built around one unforgiving rule: a shot is only half a decision. Read the guardian, send the arrow through its opening, survive the answer, then bring that same arrow home through the exposed weak point.

Open project page
Action · Offline survival roguelite

Void Rift Solo

Offline implementation in development

An offline roguelite survival shooter where a seven-weapon arsenal keeps changing shape: collect experience to draft upgrades under fire, defeat bosses to transform a weapon into its Ultimate form, and bring Energy Crystals back to the local Tech Tree.

Open project page
Action · Endless survival shooter

Void Rift

Implementation in progress · target scope documented

A Windows-first offline survival shooter shaped by a changing build and a visual-noise layer that rises with the run. Choose a Rift Form, draft upgrades between waves, meet distinct recurring bosses, and see how long your build can hold.

Open project page
Arcade · Cannon survival

Super Ball Blast

C++ / SDL2 source prototype

A bright cannon arcade game where one clean hit changes the whole pattern: balls split, threats multiply, gold opens upgrade choices, and three distinct worlds set the next stage.

Open project page
Horror · First-person night-shift ritual

Horror Pharmacy

First-person concept · hand-interaction prototype

A first-person horror shift where routine is the trap: take an unseen customer’s order, find the specimen in a wall of drawers, weigh and bottle it, then decide how long you can keep pretending the things inside are all dead.

Open project page
Horror · First-person phobia simulation

Cabinet Phobia

Early playable-room prototype

A first-person room-scale horror concept where the exit is locked, the key is inside one cabinet, and every opening asks the player to choose what they are willing to see and touch.

Open project page
Selected source material

Download each image with its caption.

The release-safe kit contains Roachy media with attribution and owner-confirmed Super Ball Blast project art. The private owner-review kit includes additional candidates, each kept separate from the public-use package.

Credits and use

Roachy includes “Cockroach” by CK, via Sketchfab, under CC BY 4.0; retain that attribution. Super Ball Blast media uses project art the owner confirmed as created or cleared for this website. Echoes of the Last Arrow, Void Rift Solo, Horror Pharmacy and Cabinet Phobia candidates appear only in the private owner-review build and package. Void Rift’s product-direction graphic is handmade editorial design, not a game capture. The public-safe archive contains only its listed approved media.